Let's use a candle as an example with the above template. This allows a smooth natural looking flicker/transition between the contrast tones without the player noticing any sharp ugly rapid changes in color.ģ.Color Range should make sense. Flickering Lights should be ordered softest to brightest within their color range. RPG Maker reads the image sheet from Left to Right so your softest light will be at the left and the brightest at the right.Ģ.Logic from step 1. This is really just a couple more steps and some repetition of the previous process with just a few simple editing rules to keep in mind while creating your lights.ġ. That's it as far as a static light goes that will not flicker or animate. Try not to go crazy with blur in your image editor as there are easy ways to tweak the softness of the light in RPG Maker, but for arguments sake, Note: The more blur, the softer the light. If it's not and you blur the light, the color may run to the edges of the image which will cause your lights to appear square and not circular. MAKE SURE YOUR MARQUEE IS STILL THERE WHEN YOU DO THIS. Next, Select your Filters drop down menu, Blur, Gaussian Blur and set the px from about 6-10px. While you technically could stop here (without the black background of course, needs to be transparent) and have a semi decent looking light, Lighting is such a beautiful and critical aspect of a game and it can completely change the mood, tone, atmosphere and many other factors of a scene so we are going to polish this up. At this point you should have something like this: Set your Foreground color to whatever color you would like your light to be then inside your Marquee Selection place your cursor in the center of the circle (sometimes slightly above), hold shift and left click + drag down slightly outside the bottom of the circle, this will fill it with the Gradient. Select the Gradient Tool, Set the type to Radial Gradient, and make it's fill type "Foreground to Transparent". Select the Elliptical Marquee tool and make a selection (holding Shift keeps the marquee uniform) of a single square on your template. Duplicate your base layer 2x (ctrl+j), Select the 2nd layer, get your Paint Bucket Tool and make the background of Layer 2 Black, this will provide a contrast for your to work with so you can visually see the fall off radius of your lights. Drag rulers onto your document from the Top and Left side rulers to set up a template like this:Įach square section will be a Light Radius, the number of segments (from Left to Right) will determine the complexity of flickering light effects (Candles, Lamps, Torches, etc.) but i'll get into that a little further down. Next go to the View drop down menu and choose Rulers. In Photoshop create a new document (ctrl + N) set the Width to 333 pixels and the Height to 484 px. You will need an image editing software such as Photoshop or Gimp (I prefer Photoshop so this tutorial will be using Photoshop images/hotkeys but just apply the same methods in a different program and you should get the same results). It's 1a.m.i've had a lot of coffee).Ĭreating the images to be used for your lights. Now, there is already a decent bit of documentation on simple things like this but again, it's spread out in bits in pieces across the web so I've created my own tutorial that shows the entire process from start to finish with added tweaks, tips, lighting practices, and methods to get the most out of simplicity (sound complicated lol. This is my first VX Ace tutorial which simply came into fruition by not already existing and the frustrations I went through myself going over other tutorials which while not bad, were just simply lacking in information for what myself and many others wish to achieve: Simple Lighting Effects like the ones shown below.
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